While this is immediately effective, the random perturbations introduce a disturbing texture that can obfuscate details in the original image. To counter this, we can make some smart choices on where and by how much to perturb our input image in an attempt to add some structure to our dither and preserve some of the lost detail.
Designer and content creator Alexei Hamblin has put it to the test.
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We’re still waiting for releases dates for Remedy’s in-development Max Payne remakes, but if you’re in need of a noir fix sooner than that, keep an eye on Liquid Swords’ Samson: A Tyndalston Story, which just got a release date of April 8.